Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
8327 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddSize,Size_All,10; bonus2 bSki... Detalhes
8328 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddSize,Size_All,10; bonus2 bSki... Detalhes
8329 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddSize,Size_All,10; bonus2 bSki... Detalhes
8330 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddSize,Size_All,10; bonus2 bSki... Detalhes
8331 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddSize,Size_All,10; bonus2 bSki... Detalhes
8332 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddSize,Size_All,10; bonus2 bSki... Detalhes
8333 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddSize,Size_All,10; bonus2 bSki... Detalhes
8334 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddSize,Size_All,10; bonus2 bSki... Detalhes
8335 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddSize,Size_All,10; bonus bInt,... Detalhes
8336 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bMagicAddSize,Size_All,10; bonus bInt,... Detalhes
8337 2 if (readparam(bDex)>=130) { bonus bFixedCast,-500; autobonus "{ bonus bDex,70; }",15,5000,BF_WEAPON; } Detalhes
8338 2 if (readparam(bDex)>=130) { bonus bFixedCast,-500; autobonus "{ bonus bDex,70; }",15,5000,BF_WEAPON; } Detalhes
8339 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bAddEle,Ele_... Detalhes
8340 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bAddEle,Ele_... Detalhes
8341 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bAddEle,Ele_... Detalhes
8342 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bAddEle,Ele_... Detalhes
8343 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bAddEle,Ele_... Detalhes
8344 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bAddEle,Ele_... Detalhes
8345 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"S... Detalhes
8346 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"S... Detalhes