Item Details

Corrupt Reagents ( Decomposition_Potion )

ID 22612 Corrupt Reagents
Corrupt Reagents Buy Price: 10 zeny Sell Price: 5 zeny Weight: 5 Slots: Not specified
Type: Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures) Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Um tubo de ensaio com um componente contaminado. Feito de substâncias muito questionáveis.
Transforma o usuário em Zumbi.
Duração: 60 segundos
Peso: 5

Tidak diketahui karena pecahan Potion vitro sudah membusuk.
Bisa menjadi zombie dalam waktu singkat.
Berat : 5

Unknown due to the decaying debris Potion vitro.
A very short time can be a zombie-like state.
Weight : 5

Account Bound.
Unknown due to the decaying debris Potion vitro.
A very short time can be a zombie-like state.
Weight : 5

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
specialeffect2 EF_VENOMDUST;
showscript "Yeah! Zombie night! Yeah!!";
Script References
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
showscript Command
showscript
Signature:
showscript "<message>"{,<GID>, <flag>};
Description:
Makes attached player or GID says a message like shouting a skill name, the message will be seen to everyone around but not in chat window. flag: Specify target AREA - Message is sent to players in the vicinity of the source (default). SELF - Message is sent only to player attached.
night Command
night
Signature:
night;
Description:
respectively. If your server is set to cycle between day and night by configuration, it will eventually return to that cycle. Example: - script DayNight -1,{ OnClock0600: OnInit: OnClock1800: } This script allows to emulate the day/night cycle as the server does, but also allows triggering additional effects upon change, like announces, gifts, etc. The day/night cycle set by configuration should be disabled when this script is used.
Example:
day;
end;
// setting correct mode upon server start-up
if (gettime(DT_HOUR)>=6 && gettime(DT_HOUR)<18) end;
night;
end;
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Script References

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Script References

No documented script references were detected.

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