Item Details

Illusion Sharpened Legbone of Ghoul [2] ( Ghoul_Leg_IL )

ID 28023 Illusion Sharpened Legbone of Ghoul [2]
Illusion Sharpened Legbone of Ghoul [2] Buy Price: zeny Sell Price: 0 zeny Weight: 170 Slots: 2
Type: Weapon item. Sub Type: Katar Gender: Both Locations: Right_Hand + Left_Hand
Attack: 220 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Undead Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Katar feito do osso da perna de um carniçal.
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Duplica a chance de causar um ataque crítico.
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Ao realizar ataques físicos:
4% de chance de se transformar em Carniçal por 6 segundos.
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Durante a transformação:
Mantém [Vigor] ativo.
Altera a propriedade da armadura para Maldito.
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Tipo: Katar
ATQ: 220 ATQM: 0
Peso: 170
Nível da arma: 3
Nível necessário: 100
Classes: Mercenários e evoluções

Saat melakukan serangan fisik jarak dekat,
Terdapat chance 4% untuk berubah menjadi Ghoul selama 6 detik.
Property pemain berubah menjadi Undead.
Mendapat Buff Endure saat berubah.
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Jenis : Katar
Serangan : 220
Berat : 170
Lv Senjata : 3
Syarat Lv : 100
Job : Guillotine Cross

A katar crafted from a ghoul's femur that still radiates a dark, deathly aura.
Class: Katar
Attack: 220
Weight: 170
Weapon Level: 3
Requires Level: 100
Usable By: Guillotine Cross
Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing a short-ranged attack;
The user's property becomes Undead.
Applies Endure effect for the duration of the transformation.

A katar crafted from a ghoul's femur that still radiates a dark, deathly aura.
Class: Katar
Attack: 220
Weight: 170
Weapon Level: 3
Requires Level: 100
Usable By: Guillotine Cross
Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing a short-ranged attack;
The user's property becomes Undead.
Applies Endure effect for the duration of the transformation.

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
autobonus "{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }",40,6000,BF_WEAPON|BF_SHORT,"{ active_transform 1036,6000; specialeffect2 EF_POTION_BERSERK; /* todo replace by 3753 when implemented */ }";
Script References
bDefEle Item Bonus
bDefEle
Signature:
bonus bDefEle,e;
Description:
Gives the player's defense element e
active_transform Command
active_transform
Signature:
active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
Description:
a SC attribute effect while transformed. Note that players cannot be transformed during War of Emperium or if already disguised. Can only be removed when you die or the duration ends. 'transform' and 'active_transform' can stack on each other but using 'transform' or 'active_transform' twice will not stack (it will cancel the previous bonus for the new). 'active_transform' will take priority over transform for its duration. \\ 4,3 Marriage-related commands \\
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified