Illusion Sharpened Legbone of Ghoul [2] ( Ghoul_Leg_IL )
| ID 28023 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 170 | Slots: 2 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Katar | Gender: Both | Locations: Right_Hand + Left_Hand | |||||||||||||||||||||||||||||||||||||
| Attack: 220 | Magic Attack: Not specified | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 3 | Armor Level: Not specified | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Undead | Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes. | |||||||||||||||||||||||||||||||||||||
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Katar feito do osso da perna de um carniçal. Saat melakukan serangan fisik jarak dekat, A katar crafted from a ghoul's femur that still radiates a dark, deathly aura. A katar crafted from a ghoul's femur that still radiates a dark, deathly aura. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
autobonus "{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }",40,6000,BF_WEAPON|BF_SHORT,"{ active_transform 1036,6000; specialeffect2 EF_POTION_BERSERK; /* todo replace by 3753 when implemented */ }";
Script References
bDefEle
Item Bonus
bDefEle
Signature:
Description:
Gives the player's defense element e
active_transform
Command
active_transform
Signature:
Description:
a SC attribute effect while transformed. Note that players cannot be transformed
during War of Emperium or if already disguised.
Can only be removed when you die or the duration ends.
'transform' and 'active_transform' can stack on each other but using 'transform' or
'active_transform' twice will not stack (it will cancel the previous bonus for the new).
'active_transform' will take priority over transform for its duration.
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4,3 Marriage-related commands
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specialeffect2
Command
specialeffect2
Signature:
Description:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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