Demon Hunting Bible [2] ( Demon_Hunting_Bible )
| ID 28602 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 50 | Slots: 2 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Book | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||
| Attack: 30 | Magic Attack: 170 | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 3 | Armor Level: Not specified | Min. Equip Level: 110 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Holy | Classes: Fourth classes., All Third classes. | |||||||||||||||||||||||||||||||||||||
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Kitab yang diberikan hanya kepada Priest yang terlatih untuk melenyapkan iblis. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bInt,2;
bonus bDex,2;
.@b = readparam(bInt);
bonus2 bSkillAtk,"PR_MAGNUS",30+min(.@b,120);
bonus bHealPower,10;
bonus bAddItemHealRate,10;
.@r = (getrefine()*1000);
autobonus2 "{ bonus2 bIgnoreMdefRaceRate,RC_All,100; }",50,1000+.@r,BF_WEAPON,"{ specialeffect2 EF_FLOWERCAST; }";
bonus bUnbreakableWeapon;
bonus bAtkEle,Ele_Holy;
Script References
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bDex
Item Bonus
bDex
Signature:
Description:
DEX + n
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bHealPower
Item Bonus
bHealPower
Signature:
Description:
Increases heal amount of all heal skills by n%
bAddItemHealRate
Item Bonus
bAddItemHealRate
Signature:
Description:
Increases HP recovered by n% for item iid
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bIgnoreMdefRaceRate
Item Bonus
bIgnoreMdefRaceRate
Signature:
Description:
Disregard n% of the target's MDEF if the target belongs to race r
specialeffect2
Command
specialeffect2
Signature:
Description:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
bUnbreakableWeapon
Item Bonus
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
bAtkEle
Item Bonus
bAtkEle
Signature:
Description:
Gives the player's attacks element e
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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