Item Details

Demon Hunting Bible [2] ( Demon_Hunting_Bible )

ID 28602 Demon Hunting Bible [2]
Demon Hunting Bible [2] Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: 2
Type: Weapon item. Sub Type: Book Gender: Both Locations: Weapon
Attack: 30 Magic Attack: 170 Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 110 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Holy Classes: Fourth classes., All Third classes.

Kitab yang diberikan hanya kepada Priest yang terlatih untuk melenyapkan iblis.
INT +2, DEX +2.
MATK +170.
Serangan Magnus Exorcismus bertambah sebesar 30%.
Setiap 1 INT murni menambahkan serangan Magnus Exorcismus sebesar 1% (Maks 120)
Ketika digunakan bersamaan denga Spiritual Ring, Casting skill Magnus Exorcismus berkurang 25%.
Ketika menerima serangan fisik, ada kemungkinan mengabaikan MDEF lawan berdasarkan level refine
Efek Heal, Sanctuary, Aid Potion, Highness Heal, dan Coluseo Heal meningkat sebesar 10%.
Efek skill penyembuhan dan Item penyembuh meningkat sebesar 10%.
Jenis : Book Serangan : 30
Berat : 50
Lv Senjata: 3
Lv Minimum : 110
Profesi: Archbishop

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bInt,2;
bonus bDex,2;
.@b = readparam(bInt);
bonus2 bSkillAtk,"PR_MAGNUS",30+min(.@b,120);
bonus bHealPower,10;
bonus bAddItemHealRate,10;
.@r = (getrefine()*1000);
autobonus2 "{ bonus2 bIgnoreMdefRaceRate,RC_All,100; }",50,1000+.@r,BF_WEAPON,"{ specialeffect2 EF_FLOWERCAST; }";
bonus bUnbreakableWeapon;
bonus bAtkEle,Ele_Holy;
Script References
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bHealPower Item Bonus
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%
bAddItemHealRate Item Bonus
bAddItemHealRate
Signature:
bonus2 bAddItemHealRate,iid,n;
Description:
Increases HP recovered by n% for item iid
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bIgnoreMdefRaceRate Item Bonus
bIgnoreMdefRaceRate
Signature:
bonus2 bIgnoreMdefRaceRate,r,n;
Description:
Disregard n% of the target's MDEF if the target belongs to race r
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
bAtkEle Item Bonus
bAtkEle
Signature:
bonus bAtkEle,e;
Description:
Gives the player's attacks element e
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified