Item Combos List All

Item Combos

ID Combo Size Combo Items Combo Effect Actions
6585 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"LK_PARRYING",max(getskilllv("LK_PARRYING"),1),10*.@r; bon... Details
6586 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"LK_PARRYING",max(getskilllv("LK_PARRYING"),1),10*.@r; bon... Details
6587 2 bonus bDefEle,Ele_Holy; Details
6588 2 bonus bDefEle,Ele_Holy; Details
6589 2 bonus bCritical,10; bonus bCritAtkRate,100; Details
6590 2 bonus bCritical,10; bonus bCritAtkRate,100; Details
6591 2 bonus bCritical,10; bonus bCritAtkRate,100; Details
6592 2 bonus bCritical,10; bonus bCritAtkRate,100; Details
6593 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,.@r; Details
6594 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,.@r; Details
6595 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,.@r; Details
6596 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,.@r; Details
6597 2 .@a = getskilllv("ASC_KATAR"); .@b = getskilllv("AS_CLOAKING"); .@c = getskilllv("ASC_BREAKER"); bonus bFlee,10*.@a; ... Details
6598 2 .@a = getskilllv("ASC_KATAR"); .@b = getskilllv("AS_CLOAKING"); .@c = getskilllv("ASC_BREAKER"); bonus bFlee,10*.@a; ... Details
6599 2 .@a = getskilllv("ASC_KATAR"); .@b = getskilllv("AS_CLOAKING"); .@c = getskilllv("ASC_BREAKER"); bonus bFlee,10*.@a; ... Details
6600 2 .@a = getskilllv("ASC_KATAR"); .@b = getskilllv("AS_CLOAKING"); .@c = getskilllv("ASC_BREAKER"); bonus bFlee,10*.@a; ... Details
6601 2 .@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_ACC_L); if (.@sum >= 17) { bonus bBaseAtk,10; bonus bL... Details
6602 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bSMatk,20; bonus bFixedCast,-200; bonus2 bSkillAtk,"WL_COMET",7*(.@r/2... Details
6603 2 if (BaseJob == Job_Sniper) bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R); Details
6604 2 if (BaseJob == Job_Sniper) bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R); Details