Item Details

Infinity Shadow Weapon ( S_Infinity_Weapon )

ID 24386 Infinity Shadow Weapon
Infinity Shadow Weapon Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Weapon
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Luvas usadas como complemento para o manejo de armas convencionais.
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ATQ e ATQM +1 por refino.
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A cada 3 refinos:
Resistência a todos os Tamanhos +1%.
Dano físico e mágico contra todos os Tamanhos +1%.
Refino +10 ou mais:
Anula a penalidade de Tamanho.
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Tipo: Equip. Sombrio
Posição: Luvas
Peso: 0 Nv. mín.: 1
Classes: Todas

Per 3 tingkat tempa,
Damage serangan ke semua size monster +1%
Damage dari semua size monster -1%
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Jika tingkat tempa +10 atau lebih,
Meniadakan pinalty size
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Jenis: Shadow Equipment
Posisi: Weapon
Berat: 0
Syarat Lv: 1
Job: Semua Job

For every 3 refine level, increase Physical and Magical damage against all size enemies by 1%.
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For every 3 refine level, reduce Physical and Magical damage taken from all size enemies by 1%.
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When refined to +10 or higher, nullifies weapon size penalty.
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Type: Shadow Equipment
Location: Weapon
Weight: 0
Required Level: 1
Class: All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
.@val = .@r/3;
if (.@val) {
   bonus2 bAddSize,Size_All,.@val;
   bonus2 bMagicAddSize,Size_All,.@val;
   bonus2 bSubSize,Size_All,.@val;
   if (.@r >= 10) {
      bonus bNoSizeFix;
   }
}
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