Rising Circlet [1] ( Rising_Circlet )
| ID 400715 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 0 | Slots: 1 | ||||||||||||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 10 | |||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||
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All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@max_lvl = min(250,BaseLevel);
bonus bMaxHP,500;
bonus bMaxSP,200;
bonus bMatk,5*(.@max_lvl/15);
bonus bBaseAtk,5*(.@max_lvl/15);
if (BaseLevel>=100) {
bonus bMatkRate,5;
bonus bAtkRate,5;
}
if (BaseLevel>=110) {
bonus bFixedCast,-500;
}
if (BaseLevel>=120) {
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
}
Script References
bMaxHP
Item Bonus
bMaxHP
Signature:
Description:
MaxHP + n
bMaxSP
Item Bonus
bMaxSP
Signature:
Description:
MaxSP + n
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bFixedCast
Item Bonus
bFixedCast
Signature:
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified
Not specified Not specified |
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