Item Details

Vassalage Necklace ( Vassalage_Necklace )

ID 420006 Vassalage Necklace
Vassalage Necklace Buy Price: zeny Sell Price: 0 zeny Weight: 30 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Lower Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 70 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Essa coleira de espinhos deixa o usuário com um aspecto de durão, botando medo em qualquer um! Mas ela não serve apenas como acessório fashion não, ela é bem útil no campo de batalha protegendo uma parte vital do corpo do guerreiro, o pescoço. Quem vai se atrever a dar um cheiro em um pescoço com essa coleira? Eu que não.
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A cada vez que FOR e SOR base somarem 50:
Precisão perfeita +5.
Dano físico contra oponentes de todos os Tamanhos +4%.
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Tipo: Equip. para Cabeça
Equipa em: Baixo
DEF: 0 DEFM: 0
Peso: 30
Nível necessário: 100
Classes: Todas

A necklace with strong bond.

Every time the sum of base Str and Luk rises by 50,
Increases accuracy by 5%.
Increase physical damage to all size monsters by 4%.

Type: Helm Defense: 0
Location: Lower Weight: 30
Required level: 100
Class: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@val = (readparam(bStr)+readparam(bLuk))/50;
bonus2 bAddSize,Size_All,4*.@val;
bonus bPerfectHitAddRate,5*.@val;
Script References
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bLuk Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
bPerfectHitAddRate Item Bonus
bPerfectHitAddRate
Signature:
bonus bPerfectHitAddRate,n;
Description:
On-target impact attack probability + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified