Survival Whistle-LT ( Rescue_whistle_LT )
| ID 420343 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 10 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Lower Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@a = (((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/160)*5); .@b = (((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600)*10); bonus bFlee,20+.@b; bonus2 bAddEle,Ele_All,.@b+((readparam(bStr)/20)*2); bonus2 bAddEle,Ele_Neutral,(readparam(bAgi)/20)*2; bonus2 bAddEle,Ele_Water,(readparam(bVit)/20)*2; bonus2 bAddEle,Ele_Earth,(readparam(bInt)/20)*2; bonus2 bAddEle,Ele_Fire,(readparam(bDex)/20)*2; bonus2 bAddEle,Ele_Wind,(readparam(bLuk)/20)*2; bonus bMRes,.@b; bonus bCon,.@a; bonus bPAtk,.@a; Script References
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bAgi
Item Bonus
bAgi
Signature:
Description:
AGI + n
bVit
Item Bonus
bVit
Signature:
Description:
VIT + n
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bDex
Item Bonus
bDex
Signature:
Description:
DEX + n
bLuk
Item Bonus
bLuk
Signature:
Description:
LUK + n
bFlee
Item Bonus
bFlee
Signature:
Description:
Flee + n
bAddEle
Item Bonus
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bMRes
Item Bonus
bMRes
Signature:
Description:
MRes + n
bCon
Item Bonus
bCon
Signature:
Description:
CON + n
bPAtk
Item Bonus
bPAtk
Signature:
Description:
PAtk + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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