Glotoneria [1] ( Glotoneria )
| ID 480081 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 10 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Garment/Robe | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 12 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Leve como uma pluma, o Manto do Flamingo Negro possui a graça e a elegância necessárias para envolver qualquer adversário em uma maldição inescapável. Ao colocar, é possível sentir uma leve coceira proveniente da magia... ou de pulgas, nunca se sabe. MaxHP +3% It was an ordinary cloak, but with the magical interference device installed by the Illusions, it turned into a terrible shape worthy of the name, Gluttony. It was an ordinary cape, but over time the magic of Illusion transformed it into an ominous-looking cloak. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMaxHPrate,3;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL");
bonus bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL");
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM");
bonus2 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM");
if (getskilllv("SC_TRIANGLESHOT") == 10) {
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Earth,50;
}
if (getskilllv("SC_FEINTBOMB") == 10) {
bonus bSPDrainValue,2;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus bAgi,10;
bonus bDex,10;
}
if (.@r>=9) {
bonus bMaxHPrate,7;
bonus bAgi,10;
bonus bDex,10;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bSubRace
Item Bonus
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bAddSize
Item Bonus
bAddSize
Signature:
Description:
+x% physical damage against size s
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bPerfectHitAddRate
Item Bonus
bPerfectHitAddRate
Signature:
Description:
On-target impact attack probability + n%
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bSubEle
Item Bonus
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
bSPDrainValue
Item Bonus
bSPDrainValue
Signature:
Description:
Heals +n SP with a normal attack
bHPGainValue
Item Bonus
bHPGainValue
Signature:
Description:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Item Bonus
bSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bAgi
Item Bonus
bAgi
Signature:
Description:
AGI + n
bDex
Item Bonus
bDex
Signature:
Description:
DEX + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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