Anulus Ira [1] ( Anulus_Ira )
| ID 490110 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 10 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Right_Accessory + Left_Accessory | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Um anel embuido de magia. Dizem que o portador consegue se comunicar com o espírito de Anulus, mas antigos usuários dizem que nunca o ouviram. An ordinary ring that was transformed into a creepy figure All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bStr,7;
bonus2 bAddRace,RC_All,10;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",(BaseLevel/5);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",2*(BaseLevel/5);
if (getskilllv("SR_KNUCKLEARROW") == 10)
bonus bLongAtkRate,10;
if (getskilllv("SR_LIGHTNINGWALK") == 5)
bonus bPerfectHitAddRate,30;
if (getskilllv("SR_RAISINGDRAGON") == 10) {
bonus2 bVariableCastrate,"CH_SOULCOLLECT",-50;
bonus2 bVariableCastrate,"SR_LIGHTNINGWALK",-50;
}
if (getskilllv("SR_GENTLETOUCH_CHANGE") == 5) {
bonus bDelayrate,-15;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
Script References
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bAddRace
Item Bonus
bAddRace
Signature:
Description:
+x% physical damage against race r
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bPerfectHitAddRate
Item Bonus
bPerfectHitAddRate
Signature:
Description:
On-target impact attack probability + n%
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bHPGainValue
Item Bonus
bHPGainValue
Signature:
Description:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue
Item Bonus
bSPGainValue
Signature:
Description:
Heals +n SP when killing an enemy with a melee-physical attack
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
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