Item Details

Neuralizer ( Neuralizer )

ID 12213 Neuralizer
Neuralizer Buy Price: 2 zeny Sell Price: 1 zeny Weight: 0 Slots: Not specified
Type: Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures) Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Um bastão que brilha quando é utilizado. As pessoas que vêem essas luzes parecem perder parte de sua memória.
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Permite resetar a árvore de habilidades.
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[Instruções]
1. Tenha zero de peso.
2. Se desfaça da sua montaria (PecoPeco, Worg, MECHA, etc), do carrinho, da ave de rapina ou do homunculus.
3. Use dentro das cidades.
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Peso: 0

Sebuah tongkat yang memiliki fungsi spesial.
Tongkat ini berkuatan magic yang dapat membuat diri kita seperti baru.
_
Berat : 1

Pressing the button
on this stick will
flash blinding light
that seems to cause
memory loss. Resets
the Skill Tree and
gives the corresponding number of Skill Points.
This item can only be
used in town, and the
character must carry
0 weight, and cannot be equipped with a Pushcart,
Falcon, or PecoPeco.
Cannot be used by
Novice Class.
_
Weight : 0

Account Bound.
A strange flashing stick that seems to erase people's memories.
Resets the skill tree and gives the corresponding number of skill points.
Can only be used in towns. The character must carry 0 weight.
Cannot be used by Novices.
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Weight: 0

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? No
Can be placed in storage? Yes
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
callfunc "F_CashReset";
Script References
callfunc Command
callfunc
Signature:
callfunc "<function>"{,<argument>,...<argument>};
callfunc("<function>"{,<argument>,...<argument>})
Description:
This command lets you call up a function NPC. A function NPC can be called from any script on any map server. Using the 'return' command it will come back to the place that called it. which will be available there with getarg() (see 'getargcallfunc' script command. Note: !! A user-defined function must be declared /before/ a script attempts to !! call it. That is to say, any functions should be placed above scripts or NPCs !! (or loaded in a separate file first) before attempting to call them directly.
Example:
place,50,50,6%TAB%script%TAB%Woman%TAB%115,{
mes "[Woman]"
mes "Let's see if you win...";
callfunc "funcNPC";
mes "Well done, you have won!";
close;
}
function%TAB%script%TAB%funcNPC%TAB%{
.@win = rand(2);
if (.@win == 0)
return;
mes "Sorry, you lost.";
close;
}
place,50,50,6%TAB%script%TAB%Man%TAB%115,{
mes "[Man]"
mes "Gimme a number!";
next;
input .@number;
if (callfunc("OddFunc",.@number)) mes "It's Odd!";
close;
}
function%TAB%script%TAB%OddFunc%TAB%{
if (getarg(0)%2 == 0)
return 0;// it's even
return 1;// it's odd
}
function<tab>script<tab>SayHello<tab>{
mes "Hello " + getarg(0);
return 0;
}
place,50,50,6<tab>script<tab>Man<tab>115,{
mes "[Man]";
SayHello strcharinfo(0);
close;
}
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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