2022RTC Memorial Victory Coat [1] ( 2022RTC_V_Coat4 )
| ID 480192 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 80 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Garment/Robe | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 90 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 200 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,2000;
bonus bMaxSP,500;
bonus2 bSubRace,RC_DemiHuman,.@r/2;
bonus2 bSubRace,RC_Player_Doram,.@r/2;
bonus2 bSubRace,RC_Player_Human,.@r/2;
bonus bDelayrate,-2*(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=9) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus2 bMagicAtkEle,Ele_All,5;
}
if (.@r>=11) {
if (readparam(bStr)>=120) {
bonus bPow,3;
bonus bShortAtkRate,5;
}
if (readparam(bAgi)>=120) {
bonus bSta,3;
bonus bDelayrate,-5;
}
if (readparam(bVit)>=120) {
bonus bWis,3;
bonus2 bSubRace,RC_All,5;
}
if (readparam(bInt)>=120) {
bonus bSpl,3;
bonus2 bMagicAddRace,RC_All,5;
}
if (readparam(bDex)>=120) {
bonus bCon,3;
bonus bLongAtkRate,5;
}
if (readparam(bLuk)>=120) {
bonus bCrt,3;
bonus bCritAtkRate,5;
}
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMaxHP
Item Bonus
bMaxHP
Signature:
Description:
MaxHP + n
bMaxSP
Item Bonus
bMaxSP
Signature:
Description:
MaxSP + n
bSubRace
Item Bonus
bSubRace
Signature:
Description:
+x% damage reduction against race r with trigger criteria bf
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bShortAtkRate
Item Bonus
bShortAtkRate
Signature:
Description:
Increases damage of short ranged attacks by n%
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
readparam
Command
readparam
Signature:
Description:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Example:
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bPow
Item Bonus
bPow
Signature:
Description:
POW + n
bAgi
Item Bonus
bAgi
Signature:
Description:
AGI + n
bSta
Item Bonus
bSta
Signature:
Description:
STA + n
bVit
Item Bonus
bVit
Signature:
Description:
VIT + n
bWis
Item Bonus
bWis
Signature:
Description:
WIS + n
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bSpl
Item Bonus
bSpl
Signature:
Description:
SPL + n
bMagicAddRace
Item Bonus
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
bDex
Item Bonus
bDex
Signature:
Description:
DEX + n
bCon
Item Bonus
bCon
Signature:
Description:
CON + n
bLuk
Item Bonus
bLuk
Signature:
Description:
LUK + n
bCrt
Item Bonus
bCrt
Signature:
Description:
CRT + n
bCritAtkRate
Item Bonus
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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